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yogi bearer

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  1. Has your suggestion been suggested before? (Provide an answer. If you can't, say yes or no) noWill this suggestion create an eco issue? (Provide an answer. If you can't, say yes or no) noIs this Suggestion able to be abused? (Provide an answer. If you can't, say yes or no) noWhat do you think the overall impact to the Server will be? Quality of lifeWhat is your suggestion? Scroll bag in slayer shop for 100k points or something, or 300 donor points in d shop. Its a little quality of life for grinding to have a clean inventory.
  2. Has your suggestion been suggested before? (Provide an answer. If you can't, say yes or no) PartiallyWill this suggestion create an eco issue? (Provide an answer. If you can't, say yes or no) Will impact ecoIs this Suggestion able to be abused? (Provide an answer. If you can't, say yes or no) NoWhat do you think the overall impact to the Server will be? Enjoyable grinds, dopamine hitsWhat is your suggestion? Daily task - Skilling and pvm related, works on a 12 or 24 hour timer (resets at 00:00 maybe) Some examples: -Kill 50-200 zamorak/kril/vorkath - kill 150-300 rammernauts/harlak/dreadnauts etc -Complete 20 hope raids - blood raids - vorago -Complete 10-25 slayer tasks -Open 3 store boxes Skilling hard to do without just being boring and completely unrelated to anything ingame (Make 100 special potions, cut 100 burning fire trees and burn them idk ideas n such) Loot - Various boxes ranging from the $1 boxes or the store boxes/$50 gbs task scrolls, slayer boxes, cash caskets, bravek/ultra/supreme/limey/rmgs (loot can be changed, just whats available) Throw them in different tiers easy mediums hard (even elite), obviously the higher tier daily you complete, the greater the rewards are. Could also add to it creating daily task points, creating a shop aswell with nice rewards but shooting sticks.
  3. Has your suggestion been suggested before? noWill this suggestion create an eco issue? noIs this Suggestion able to be abused? noWhat do you think the overall impact to the Server will be? A new amulet slot to grindWhat is your suggestion? I think with these amulets coming into game, better than a coll neck i, should have the coll effect to go along with them. Everyone uses coll/owner neck becuase on the colletor effect. If not its sort of becomes a little dead content, also the continuing gap between coll neck i and owner neck.
  4. - Owner cape (i) 3 Owner capes to forge or 1 to upgrade. 25-50% increase in stats. (note: Since slot boxes are getting increase with donator, potential increase of ocs in game, make ocs untradable but oc(i) tradable - same with human pet) - Escape button feature bugs when closing bank/shop stores. Stunts efficient gameplay. - In-game staff chat: Quite often when a lot of staff or on or even 2-3 it can be hard to organise an event or just keep an eye on someone. Overall makes things easier. - x2 drop rate/drops/loyalty box timers are at bottom left of screen, can interfere with pms sometimes and looks odd. Maybe move top right. - Kunai knife/nun-chucks/other "clue" related rewards (armour) from clue scroll caskets. same stats as hope equipment. Can bridge another gap for people starting and entering mid-game. - Groudon/Warmonger rework. We have 2 perfectly working mass bosses that spawn every hour or so. Update drop table and add some unique rewards from the specific mass boss that you can't get anywhere else. Either good droprate or stats to make it relevant again and not dead content. - Relics you can add to your armour and weapons. Relics can range from increased drop rate to 1-5% damage bonus. (This could be interpreted as adding a magic fang to a trident of the swamp.) - Add custom ancestral/justiciar set to survivor raids (just texture it). stats and droprate a little less than elite tectonic robes/elite incursio. Can be upgraded for better stats/dr also. (Elder maul/kodai wand also could be added etc) - Also think the inquisitor would be nice. - New quick starter zone where starter players get time on an island full of small "wolf's" that drop a decent amount of mboxes/starter gear/dkin lamps so they can get stuck right into slayer and progress. (can give unique weapon with charges that you can only kill the wolves with so you can't camp) - Omni boss: 3k kc of each vorkath/kril/zamorak (drops include omni weapon, stats between vorkath bow/cbow and seismic, and omni armour shards) - 3 new bosses, all dropping 2 sets of armour. e.g Barbarian set and Samurai set can be forged together to make k'ril melee set. If you get all 3 weps from all 3 bosses you can forge them to create something inbetween omni boss weps and seismic. - Upgrade stone: use 3 upgrade stones on a weapon to add 1% dmg capped at 10%. Only real use atm for upgrade stones are to open books of omens. - Evil tree/star rework: Currently star and evil tree are constantly announced but theres no point because theres no rewards. Maybe stars can be normal donor to uber, evil tree can be deluxe+. It's something that if you're active you can place your afk account there (Almost like an afk2) and then once its done go back to ::afk Note: Deluxe+ can't mine the star - Daily farming runs: every 6-24 hours, depending on rank, you can harvest and plant a tree that gives rewards (cash/boxes/ultra rewards etc) Seeds can be acquired by slots/thieving master/randomly. Another fun little daily event to do, can take you away from the constant menial grind.
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